Tuesday, October 4, 2016

Blue Water, guest post by Joseph Parcell




My name is Joseph Parcell and I am an author.
I’m also a graduate of the New York Film Academy. In one of my Directing for Film classes, our instructor offered the greatest advice I’ve ever heard on how to become a filmmaker.
“Make a film.”
How do you become something? You just do it.  Want to be a filmmaker? Make a film.  Want to be an actor? Act. Want to be an author? Write a book.  You don’t need permission, you need self affirmation.  If you’ve made a film, you’re a filmmaker.  If you’ve acted, you’re an actor.  If you’ve written a book, you’re an author.
And I’ve written a book.
The distinction usually lies in being a professional.  But you can’t be a professional anything without being an amateur first.  If the goal is to be a professional author, then I’ve pulled off half that title already. I didn’t think I’d ever be here though, asking people to buy my book. 
A little over ten years ago, I graduated from NYFA and was convinced I would do nothing but make films.  And I did.  I wrote and directed a lot of shorts, and we even made a feature called Being From Another Planet.

After BFAP (as it affectionately came to be known) was finished, I started the next big thing.  It was going to be a web-series.  It was going to be five seasons long.  I wasn’t going to know how to pull off about half of it.  It was going to be a scifi/thriller show.  And unlike other mystery shows that tend to just make it up as they go, and the mystery suffers for it, I had a plan to keep the show as cohesive and well thought out as possible.

I was going to write the script for every single episode from season 1 to the series finale before we shot a single frame.  

Over the course of three years, the story was a page long treatment, then a thirty page outline, then an almost 400 page screenplay, comprised of five seasons, each seven episodes long.  Then a Stranger Things style miniseries of six one hour long episodes. I was eager to get started.  I made teasers, I talked about it at film festivals, I even designed the opening credits.


Then the craziest thing happened.  




People without kids may not realize how, when you do have kids, the idea of free time is as foreign as an extra thumb growing out of your knee.  The amount of time I had to shoot a 35 episode mini series, or get it cast, or scout locations, or search for funding, had effectively dropped to negative zero.

Don’t get me wrong, I love my daughter more than anything.  I gladly give up my time.  (Mostly.)  But there this 400 page script sat for two years, just collecting dust.  It felt so unresolved.  And everyday I did nothing with it, I was scared that someone else would make a movie that was so similar to it, that it seemed I copied it, and I’d have to just throw the whole thing away.

Then The Nerdist announced they were partnering with Inkshares to give unknown authors a shot at glory.  And I thought, I don’t need a crew, or a cast, or locations, or a budget to turn this screenplay into a novel.  I just need Microsoft Word.


And thus, Blue Water began the journey from a 35 episode miniseries, to a 35 chapter novel.

I submitted Blue Water immediately, before I had even written page one.  The screenplay was on its third draft, and so I felt like there was a pretty solid foundation to transition it to novel form.  Each episode had an arc and ended at a tension point to make the viewers tune in next week.  It seemed that it would naturally transcribe into chapter points.  

So I immediately knew that the novel would have 35 chapters, what each chapter would be about, how the character progressed from beginning to middle to end, I even knew the very last words in the book before I really knew the first.  Each “season” would translate to a “part” of the book.  It was mapped out beautifully.  


I finished the first draft from page 1 to page 351 in twenty nine days.




How to make an interesting female protagonist:
1.) Make an interesting protagonist.
2.) Instead of using the pronoun “he,” go with “she.”

Early on, before I even came up with the idea for Blue Water, I really wanted my next film to have a female main character.  When I had read about the Bechdel Test, it blew my mind that the test set such a low bar (Have two female characters talk to each other about something other than a man), and yet so many films and novels failed it.  

Then I reviewed my own work.  And without even realizing I was perpetuating a terrible cycle, only a single film I had made, short or feature, had barely passed.  That's embarrassing.  That had to change.



Even in screenplay form, Emily Hunter is the most complex character I’ve ever created.  When I first sat down to write Blue Water I thought it would make sense to write out her history.  Everything that had happened to her to make her who she was.  Stuff that wouldn’t be in the show, or the novel, but the stuff that would help me understand who she was so that she would make sense.  

That character history ended up being about thirty pages long.  And one of the more interesting things about Emily is that for a large section of her life, even she acknowledges that she doesn’t know why she does the things she does as she’s doing them.  She’s frustrated with her life, she acts out, she hurts people she cares about, she hates herself.  She’s got a terrible past, one full of moments that haunt her, that have sadly defined her.  It’s her fault her parents divorced.  That is part of her.  It’s her fault her father couldn’t handle her.  She was a burden to her mother, and she thinks the only reason her mother was there at all is because there was no place else to go.

And apart from all that, she’s misunderstood.  She's living her life under the stigma of mental illness, not in a cartoonish, cliche way, but in the way millions of real people do everyday. She’s lived with a truth that no one else will hear.  No one can wear her shoes, and she knows no one has ever wanted to really try.  She feels worthless, broken, and yet, somehow special in her isolation.  She wants to be so much more, she wants to be seen as a capable human, and she knows she never will be.

All of her past experiences built her into who she has become.  Not a sex object, not a damsel, not a victim, but a real person who sometimes needs help, who is sometimes in danger, and who is sometimes unsure of what to do about it.  But she has the power to make her choices, for better or worse, on how she survives.
Forgive the pun, but there is a method to her madness.  


I hope when you all get to meet her, you think as much of her as I do.  


Emily Hunter is a woman suffering. We meet her at 35, making strides at independent living after being mandated to live in residential psychiatric care for a good portion of her adult life.  Now, holding down a third shift job, taking her medication regularly, and meeting with her therapist and case manger Dr. Meghan Harper twice a week, she's finally got her feet underneath her.  But soon, she realizes that's the only point where the rug can be pulled out from under you.

Amongst her frequent delusions is a hallucination of a little girl in purple pajamas that Emily has come to call "Carrot." At various times, Emily has believed that Carrot was real, and that she needed Emily to help her.  Her visions of this child have always been strong and surreal.  Now they're getting too powerful to ignore.  Carrot is guiding Emily.  But to what end?

Now, determined to find the answers, Emily starts down a path she may never return from.  She destroys her medication, and any progress she's made, and follows Carrot into madness.

And she'll have to save us all.



Blue Water has been a story I've been desperate to share with the world in one form or another for almost six years.  The novel is complete, currently residing in its seventh draft. I'm incredibly proud of the book. What I love most of all is how quickly the story changes.  Everyone who has read it has had that moment of thinking they knew where the story was headed, only to find mere pages later they were miles away.  This is the same feeling Emily has throughout the events of Blue Water.  I'm tight lipped about giving any spoilers away beyond what I've said so far, and those spoilers are basically for Chapter 6.  If I were to try to explain what Chapter 13 is about, you'd think I was talking about a different book.  All the stuff I've ever hinted at all happen before page 50.  There's three hundred to go at that point, and the story never slows down.

I'm so excited for you to read this.  I need you to read this.

As of this writing, the book is less than 45 orders away from being picked up by Inkshares Quill collection.  Less than 45 to go to publication.  I need your help to cross the finish line.

If you would like to pre-order Blue Water and get us closer to publication, please visit our Inkshares Page and snag your copy starting at just $10.

If you would like to read the first four chapters, they are currently available here.

For any other information, please follow Blue Water on Facebook.





Friday, January 24, 2014

Video Games


So after over two months, I have a little bit of quiet time.  Not sure how long it will last, but both Erin and Amelia are still asleep.  I've been feeling like writing for a long time, and now I have a chance to do just that, so I'm sitting at the kitchen table with my MacBook and a cup of coffee.

Now I know this blog is usually about film and thoughts about it, (which apparently I have astoundingly long gaps in).  Today I'm going to switch it up just a little bit and talk about video games.  It's a close tie in, and I'll get to why a ways down.  

So yes, to sum up, I am a 33 year old father, about to take the only free time he's had in months to get on the internet and write a long blog about video games.  Everyone up to speed?  Good.

A Little History

I have loved playing video games since I got to keep my Atari 2600 in my room.  It was hooked up to a little black and white UHF/VHF TV (kids, ask your parents... or possibly your grandparents) via a box with two forked prongs that you had to pinch under two screws in the back of the TV.  I loved Pitfall so much, that as a child, I would run around the apartment pretending to jump over snakes and swing on vines, all while belting out my rendition of the already obnoxious Pitfall music.  (There is video evidence of this.)

Apart from that, I was a huge fan of Yars Revenge, Barnstorming, Solaris, and MASH: The Video Game.  Yeah, it existed.  The game consisted of catching wounded soldiers that were for some reason being thrown out of a flying helicopter (not the best way to safely transport patients), and then operating on them by removing a bullet from a sad pixelated man via a series of labyrinth like... arteries maybe?  I don't know.  In hindsight, MASH The Video Game had some logistical issues.

Thanks a lot, Obamacare.
After that came my Nintendo Entertainment System.  Now, it seemed, I was playing with power.  (Kids, ask your parents.) There were two action buttons instead of just one.  Also a gun with which to shoot ducks, and when said ducks were missed, was used to angrily and futilely try to assassinate a cartoon dog.  Better than Duck Hunt was Hogan's Alley, where you would shoot cardboard cut outs of criminals while trying not to shoot cardboard cutouts of innocent ladies and old people.

Don't judge a book by its cover.  The guy on the right is the Unibomber.
The NES was a huge hit and basically invented the home console market.  Sure Atari, Colecovision, Intellivision, they existed, theoretically, but the NES was a force.  Apart from Mickey Mouse and Bugs Bunny, I'd venture that Mario is one of the most recognizable cartoon faces out there.

Games were different back then.  If you wanted to know the plot, you had to read the manual.  (Did anyone know Birdo from Super Mario 2 was transgendered?  You might if you had read the manual.)  If you couldn't beat the game, the game didn't give a damn.  You didn't get unlimited lives, you didn't get save points.  Nothing was more disappointing than getting knocked out by Mr. Sandman after playing Punchout!! for an hour only to see this:

Pictured: Little brother punching rage.

Did anyone ever play the NES version of Who Framed Roger Rabbit?  Did anyone ever finish it?  I'm not asking my readers here, I mean anyone.  Ever.  The game took you as Eddie Valiant all through 40's LA and into Toontown looking for the four pieces of Marvin Acme's Last Will and Testament.  Once you found them all, you had to fight Judge Doom in a final battle for the lives of Roger and Jessica Rabbit.  And by "fight," I mean 45 minutes of hopping and punching to be undone by three punches from Doom leading to the inevitable complaints that a button stuck, the game cheats, and eff Roger Rabbit.


FFFFFFFFFFUUUUUUUUUUU.......
Video games weren't based on trophies or achievements.  You got points.  Your points were your trophies.  Finishing the game wasn't a forgone conclusion.  It was the accomplishment.  Not in a specific time, not with a specific amount of power-ups.  Just finishing it.  I knew a kid in elementary school who beat Mr. Dream in Punchout, (Mr. Dream was the white Mike Tyson without the licensing rights.)  This kid was a legend.  Many years later, when I was 25, I accomplished the same feat as witnessed by my roommate, Jon.  I rode that high for days.

The witness was important.  You couldn't prove you beat a game because you didn't unlock an achievement like you do today.  My friend RJ once took a picture with his mom's camera of the end screen of Super Mario Bros 2, because no one was there when he beat Wart.

After the NES came the Super NES, thus forever cementing Nintendo's use of the system name to unimaginatively name their games. (SNES = Super Mario World, Nintendo 64 = Mario 64, Wii = Super Mario Bros Wii, Wii U = Super Mario Bros U...)  Here were 16 Bit graphics... twice as amazing as the NES.  Mind blowing.

This was also the first moment of the "console wars" a not at all hyperbolic way to describe the fact that there are two or more competing companies with home video game consoles.  When you're in 4th grade, it's acceptable to argue over which is better, the SNES or the Sega Genesis.  After that, not so much.  (More on that later).

So it was Mario vs. Sonic the Hedgehog.  I never owned a Genesis.  In fact, I only had Nintendo until I got a PS2 from my wife four years ago so I could play Kingdom Hearts.

This is also where Mortal Kombat showed up, and the discussion about games getting a rating so little kids couldn't play them.  I also played games on the PC, (technically on Brian Atkinson's PC) and remember specifically a moment in The 7th Guest where a character said, "What the hell are you doing?" and losing my mind that video games could say that.  Again, for today's kids, coming out of Pac Man and Super Mario, that was kind of a big deal.  As was Phantasmagoria, where you get killed by having a demon rip your face in two in full motion video, and halfway through the game, the female protagonist you play as gets sort of raped by her Shining-like possessed husband.   Never could I ever have dreamed of Grand Theft Auto V.

After the SNES was the N64, and the Playstation.  And here was the only point where the argument over which system was better really made any sense.  The N64 still worked on cartridges, the Playstation worked on CD.  The N64 had a fully established set of intellectual property, the Playstation was new to the market.  The N64 had Goldeneye, the very first mainstream multiplayer first person shooter.  The Playstation had Final Fantasy VII which is still considered one of the best role playing games of all time.  The N64 had The Legend of Zelda: Ocarina of Time which invented Z-Targeting and is still thought to be one of the best games Nintendo has ever released even over 15 years later.  Playstation had Tekken, and was a CD player.  (Kids, ask your parents).  The N64 had a controller that allowed you to have a third hand.

Controller designed by Salvador Dali.


Then came Gamecube, Playstation 2 and the newcomer XBox.  And the argument over which is better became less relevant.  Gamecube still had the established intellectual property, the Playstation 2 had some of it's own, and the XBox had Halo, and was susceptible to overheating.  Games got more complicated, controllers had more buttons.  Nintendo officially adapted a wireless controller, the Wavebird, which in my opinion, is still the best controller they've ever released, and for the life of me, I can't understand why they didn't keep this design for the Pro Controller for the Wii U.

Then Wii, Playstation 3 and XBox 360.  This is where Nintendo basically jumped off the train and decided to go their own way, and for some reason, people were surprised it was a huge hit.

Casual Gamers vs. Gamers

The Wii was the first motion gaming system.  It incorporated movement of the controller to easy to understand movement of your character.  Wii Sports was a phenomenon, becoming the current best selling video game ever by more than double of the #2 spot.  People who needed fast processors and HD graphics and massive online multiplayer options for their first person shooters were baffled.  How could this little kid system crush the competition so hard?

They came up with the term "casual gamer" to explain it.  There were people who played video games, and there were "casual gamers" who were old ladies who liked to Wii Bowl or play Tennis, but wouldn't ever deathmatch in Team Fortress 2 like real gamers.  They'll play Angry Birds, but not spend hours leveling up their mage in World of Warcraft. But "casual gamer" is a misnomer.  There aren't casual gamers.

The real answer to why the Wii was so successful was that there are gamers, and complex gamers.

I started with Yars Revenge, and MASH.  Neither of those games are more complicated than Fruit Ninja or Candy Crush Saga.  The third best selling game of all time is Tetris.  In fact, 20 of the top 25 best selling video games of all time are all Nintendo exclusive.  Of the five that aren't, three are Grand Theft Auto games, the others are Minecraft and Skyrim.  Nintendo has had this "casual gamer" junk figured out for a while.

See, lots of people used to love video games.  Myself included.  We'd go to arcades, we'd have Pac Man fever and Nintendo thumb.  My mom played Duck Hunt.  Then one button on the Atari became two on the NES, which became six on the SNES, which became nine and two directional pads on the N64, which became seven, an eight way directional button, and two directional pads on the Gamecube.  Casual gamers are the people that loved video games until they got way too complicated.  We all had ten minutes to play a little Dig Dug, we don't have 45 minutes to do a tutorial on Assassin's Creed Black Flag or Final Fantasy XIV just to learn how to play.   

I'll admit, I love playing games, but I, like a lot of people, have been intimidated and stayed away from a lot of what passes for video games today.  I have never attempted World Of Warcraft, nor do I have any inclination to do so.  I have Madden 25, but I also had Tecmo Bowl.  When I got Madden, I wanted to play a season as the Detroit Lions and take them to the Super Bowl.  (These games look pretty realistic now, and it may be the only way I see this scenario happen.)  

Nice... but it's just not the same.

So I turn the game on and there are like twenty options to start.  I can play as a player, I can play as a coach, I can play as a classic coach, I can trade and draft players from my NCAA Football 14 game, I can play as the owner and set the prices for soft pretzels in my stadium, I can design my face and make myself a player or a coach and have a backstory, I can read the fake Twitter accounts of real NFL analysts and see if my QB is trending on social media, I can unlock achievements and make my profile stronger so I can qualify for higher ranked online opponents who can put on a headset and yell homophobic obscenities at me.  And all that is before I even play the game, during which I can design my own playbook, hit button combos to stiff arm, swat the ball, intercept, call audibles, see and save instant replays, use the hit stick, which is... I don't know what that is, use stumble recovery... I've played the game for a few hours, and I'm sure I don't know how to play yet.

The people that we call "casual gamers" aren't new.  They're the people who were left behind to fill a smaller and smaller niche market.  Once the Wii came out with it's "If you want to hit the ball with your tennis racquet, swing the controller like a tennis racquet" simplicity, it took off like a rocket.  They're the reason smartphones are also video game systems.  

Generation 8

This brings us to today.  Wii U, Playstation 4, XBox One.  The big fight is between the PS4 and the XBox One, with even Nintendo admitting the Wii U is performing terribly.  This is a symptom however of Nintendo forgetting it's roots.

The reason the Wii U is not doing as well is because they focused on the hardware.  See, Nintendo has always been the innovator of new video game ideas.  Z-Targeting is in every 3D action game after Ocarina of Time, wireless controllers are the only thing available now after the Wavebird, motion gaming was first thought to be a ridiculous idea, and now there's the Playstation Move and the Kinect after it was found to be not all that ridiculous.  But the pressure came to make a more adult system with HD graphics and violent games.  Nintendo isn't going to compete on that front with Sony and Microsoft, especially when they release a console a year earlier.  What they have seemingly forgotten is that their intellectual property has always been what has sold for them.  And they've seemed to actively avoid using it for the first year of the console's existence.

Of those top 20 of 25 games of all time, eight have the word "Mario" in the title, and four have the word "Pokemon." They also own Starfox, Smash Bros, Donkey Kong, Metroid, Zelda... yet they've only released a basic 2D scrolling Mario, a 3D Mario that is really fun and selling well, and an HD remake of a Gamecube version of Zelda.  They've got a Mario Kart, Smash Bros, and Donkey Kong on the way, and once those come out, I think the system will gain more traction (especially Smash Bros.) but until then, a system without games is a paperweight.  

Early adapters of the Wii U got it because they knew those games were coming.  The Wii U's Legend of Zelda will be amazing, because the new Zelda's have consistently been amazing.  But until they announce those games are on their way, the system will sit on shelves.

Nintendo has traditionally been better at this.  The NES came with Mario and Duck Hunt, the Wii came with Wii Sports and released with Twilight Princess, the Gameboy came with Tetris.  Abandoning the push for content in favor of hardware specs is a rookie mistake.

So now the "fight" is between the XBox One and the PS4.  Nintendo has said they aren't competing with those systems, and they are right.  Not because their numbers are low, but because they don't care.  Once their intellectual property titles come out (imagine a massive multiplayer online Pokemon) they'll be fine.  Now the "console war" is down to two systems that are so ridiculously similar that the amount of fervor that comes from saying one is better than the other is completely unwarranted.  Being a PS4 fan who screams on internet forums that the XBox One is a piece of junk or vice versa happens needlessly everyday.  Like I said, these arguments were fine, in 4th grade.

If I told you that I hated McDonalds because they exploit their workers, sell you heavily processed items that some countries won't even classify as food, raise their animals in torturous environments and contribute more to heart disease and the destruction of mom and pop restaurants than anyone else, you may think I've got a point, and high five me or something.  If I followed that statement with, "That's why I only eat at Burger King" I would make as much sense as anyone participating in the "console war."

The XBox One and PS4 have just about the same library of third party games, and have only a handful of decent properties that they exclusively release.  XBox has Halo, PS has Uncharted.  That's about the only difference.  Otherwise both systems are pretty much 80% first person shooters and sports titles that are really in no way different than the one that came out last year. This is why the Wii U shouldn't be competing with these two.  It's McDonalds vs. Burger King vs. Applebees.  In the world of crappy food, two are nearly identical, but you can get a steak and a beer at the third.  You just might have to wait a little longer.
The Nintendo of food.
The Oscar Goes To...

But every now and then, there's something different.  And this is the long awaited film tie in.  The Last of Us for the PS3 is one of the more amazing games I have ever played, and it's nearly entirely due to the story, which almost had me drop a tear or two before the title screen.  

Please... like you didn't
That's when you realize that video games are entertainment and follow the same model as everything else.  Music, Movies, TV, Video Games, all are about 85% miss, 15% incredible trend setters.  As I've said previously, for every Forrest Gump, there are 20 Jack and Jills.  For every Breaking Bad, there are 20 Honey Boo Boos.  For every Justin Timberlake there are 20 Justin Biebers and for every The Last of Us there are 20 pointless Call of Dutys, which seem to be the CSI of video games.

Video games have now become an accepted form of cinematic entertainment, and some should be eligible for mainstream awards.  A Golden Globe for best performance in a video game, for example.  An Oscar for best video game screenplay.  It's a new avenue for story-telling, and honestly, it's a bit outside the box.  But now that the ability to have voice acted, motion captured characters react with realistic emotion, who's to say it isn't legitimate?  If animated films can be nominated for a best picture Oscar, why couldn't Beyond Two Souls?

Where we came from...

...and where we are now.

So, wow.  Really long post with multiple plot lines.  Old video games vs. New video games.  The Console War.  The Nintendo business model.  Video games as Cinema.  Feel free to discuss if you made it this far.  Like I said, finishing is the accomplishment.




Wednesday, August 28, 2013

NextGen

Fourteen weeks later....

Okay, so I admit that once again, I have let this blog get dusty.  I'm not sure why, other than I find the topics I want to write about here are usually a little redundant.  Also, I'm about to have a kid this November.  All other things have kind of been put on hold.

I wanted to have the first season of Blue Water shot by now.  It's put off now until next year.  That doesn't mean I'm not working on it still, or not dropping little teasers every now and then.

At any rate, having a kid is making me think about the future.  And being that this blog is about entertainment, I'll try to keep it in the frame of that.

I think about the difference between my childhood, and my kid's.  When I was seven years old, the only Batman movie was from 1966, and it starred Adam West.  Now, my kid has a virtual Bat-Library.  Not counting animated films, there will be nine total Batman films including one where he fights Superman.

An aside: Let me talk a bit about Ben Affleck.  Who so far has been the best Batman?  Michael Keaton.  If you say anyone else, you're wrong.  Or you're entitled to your own opinion, I guess.  Keaton was better than Val Kilmer or George Clooney.  There's no controversy there.  So is Keaton better than Christian "Throat Cancer Gravel Voice" Bale?


Keaton wins.  And everyone thought he was a terrible choice.  So give Affleck a chance.

And I get it.  It's really hard to see Ben Affleck in a movie and not see Ben Affleck in a movie.  It's not going to look like Bruce Wayne donning the cape and cowl, it's going to look like Ben Affleck in a Halloween costume.

"It's a bird! It's a plane! It's that dude from Mallrats in a Superman suit!"
So I get why you think it's a bad casting choice.  In fact, let's play a little game.  Look at the following pictures and say out loud the first word or name you come up with.  The first name that pops into your head when you see them.  (If you know them at all.)











I'm willing to bet you never said Matt Murdock, Daredevil or Shannon Hamilton.

But don't hate it before you see it, Internet.  See it.  Then hate it.

Anyways, back to my child.

So at least nine total Batman movies for my kid to enjoy.  I would have loved that!  But then again, what if my kid doesn't like Batman?  That isn't so great I guess.  Let's hope it never comes to that.  I mean, who doesn't like Batman?





Okay, so before this becomes a post entirely about Batman, let me start moving towards my point.  I hope my kid likes the movies I liked as a child.  In fact, let me broaden that even more:  I hope my kid can see the value in the movies I liked as a child.

This goes back to a point I've made over and over: The Hollywood Remake.

I want my kid to be able to enjoy The Karate Kid with Ralph Macchio, and not just dismiss it because the new one with Jaden Smith has iPods and newer music in it.  I want my kid to appreciate (not even prefer) the original Star Wars Trilogy with all its puppets and models, and not dismiss it because Yoda doesn't do any cool flips and R2D2 doesn't have jet legs.  I would love for my kid to love The Goonies, and not dismiss it because it took place nearly 30 years before (s)he was born.

It is strange to think though, that the span between when that movie took place and when my kid will be born is the same as if you wanted me to watch a movie about treasure hunting kids that was set in 1952.  And so maybe there is some value in updating films.

Some films are sacred, and shouldn't be remade.  Ask anyone around my age if they should remake the Back To The Future trilogy, and you may get shot.

"Make like a tree... and don't even think about it."

But let's say my kid is seven or eight years old the first time they see those awesome incredible movies.  It will be 2021.  And despite what all the Facebook "OMG! Today is the date Marty McFly traveled to in the future!" fake posts say, that will actually be six years after the "future" of 2015.  I'm willing to bet we'll still be without hoverboards, flying cars or instant pizza.



Not that they got everything wrong.

So does a film like that deserve an update?  Or is that sacrilege?

Or is it even that big of a deal?  Is this new territory?  Did our generation ever have to deal with this?

I mean sure, some movies we love have already passed their future dates.  Judgement Day in the Terminator series, the day where the machines became self aware and nearly wiped out humanity, was supposed to be August 29, 1997.  And when you watched it in 1984, that was the future.  But when we watched it, we still had that time when it was the future.  It wasn't automatically the past. I don't recall seeing a movie that was set way in the super space warp drive future of 1977.

Now the "future" of The Terminator is 16 years ago tomorrow.  Does that make the series any less enjoyable?  And specifically for a time travel movie like Back To The Future, is it more of an issue?

Some films it shouldn't matter.  Like the upcoming remake of The Neverending Story.  The only thing they could possibly be doing is adding a bunch of CGI.  Just like they did in Clash of the Titans.  It's still the same story, set in the same land, with the same technology.  The only updates can be for visual effects sake.  And visual effects is never a good reason to make a movie.
I didn't say it's not profitable.